


Even lower level pokemon will have a much smaller gap between their stats and yours than usual as a result, which is why your Poliwag's body slams (probably low attack IV) aren't OHKOing as you'd expect. If it were as you describe, you wouldn't see nuzlockers PP stalling by switching between a ghost and normal type (or levitate, etc) to take out certain pokemon safely.ĮVs are also removed from the game, so you're fighting against 31 IV pokemon without any boosted stats from EVs with random IVs on your pokemon. The AI also does not change its move based on what the player does on that turn AFAIK, but there is some randomness to the move they choose in some cases. The AI doesn't have magically increased chances for secondary effects, the mechanics in EK are exactly the same for the player and the AI. EK is pretty brutal but a lot of the complaints you have are due to confirmation bias/lack of sample size, or just not having full understanding of the changes (and the reasons behind them) made to EK.įor example, if you look at the docs, the only change to Ancientpower is that its base power is increased to 80.
